The Abroad and Aback of


Detailing a Rite gone wrong in our own Earth's Prehistory,
"Runaway Weer" is both a Fable which stands alone and
a primeval Parallel to Charles Shearer's early-er Work: "Li'l Lynn."



The Experience

Career success, financial prosperity, adventure abroad... and when it all ended.

Though a storyteller through artwork since his earliest memories in life, Charles Shearer did once set aside that cornerstone of his identity. It was the five years in which he lived in South Korea as a foreigner and a teacher, traveling elsewhere around the world whenever time allowed, and experiencing real adventures and relationships. He therefore lost all need to invent fictional people and scenarios anymore; the yet unfinished graphic novel "Li'l Lynn" languished in a footlocker in Charles's native United States, with no intention of the project ever seeing completion, let alone the light of day again. He intended to instead continue pursuing fulfillment by remaining abroad and gaining a family of his own to raise.

It didn't work out.

He instead ended up jobless and homeless, in that country which no longer wanted him. Discouraged (to say the least), he returned to America, where he soon picked up his old identity but with new inspirations. The three main volumes of "Runaway Weer" came to life during this miserable era of intense yet thankless work and long yet unrestful sleep. The eponymous Aspynn Weer the runaway comes to create new sides to herself, and is forced to account for her choices and actions, in a story which reflects Charles's own prosperity, disaster, and soul-searching thereafter.

Charles's goal as a writer and artist is to create works which make use of a given medium's particular qualities, while both showing restraint in presentation and tone, and also using limitations to streamline decisions and production. These principles explain the exclusive use of dialects which must be depicted statically and visually (in order to give the reader as much time as needed to understand the meaning), the consistent grid system of the panels, and the strict use of binary black-and-white (i.e. no no actual grayscale but only the impression of it).


Allusions and Influences

The Scarlet Letter meets Krazy Kat meets The Legend of Zelda meets the Roman Empire's excursions into Germania...

More-so than in his other avowed and published projects, "Runaway Weer" is a testament to Charles's appreciation for a number of famous stories which ask endlessly debatable questions about the deserving of guilt and the cost of vengeance: the novel "The Scarlet Letter" by Nathanial Hawthorne, the tragic play "MacBeth" by William Shakespeare, and the epic poem "Paradise Lost" by John Milton; such stories are driven by the fatal flaws of those who step out of bounds, are vilified for it, and have nowhere to go but deeper down the path of infamy.

The classic American newspaper comic strip "Krazy Kat" by George Herriman, a work which Charles discovered during college, has been influential on the gender ambiguity and the use of dialect in "Runaway Weer." However, rather than directly imitating historical or regional variations of English, all of the dialog in "Runaway Weer" is made of three invented dialects, which are themselves partially based on the look of German and Classical Latin. The idea is that the three species depicted in "Runaway Weer" use native tongues that are mutually intelligible or learnable to linguistically talented characters (and to the reader) but are incomprehensible gibberish to others. The benefits and detriments of this unequal communication specifically, and the power of controlling information in general, are persistent themes. Reading "Runaway Weer" is meant to simulate the feeling of developing command of multiple languages.

The non-fiction book "Daughters of the Earth: Lives and Legends of American Indian Women" by Carolyn Niethammer (Simon and Schuster Paperbacks 1977) played an unexpected yet essential role in shaping the treatment of gender and fertility in "Runaway Weer": that the humans Aspynn and Lindynn are adolescent females in the 'present' narrative is both pivotal for the functioning of the plot and inextricable from the primeval setting, serving as a work of fictionalized anthropology about what is original to humanity and what we instead adopted from 'others.'

The nature of "Li'l Lynn" and "Runaway Weer" being parallels (or bizarro versions!) of each other is largely thanks to a number of foundational comics exercises which had been taught by Professor Bob Pendarvis [at that time] at the Savannah College of Art and Design: making works which are 'the same' yet also paradoxically as different as possible from each other. The purpose of such exercises is to make a creator more conscious of and deliberate with their own choices.


A Foregone Conclusion

How "Runaway Weer" and "Li'l Lynn" are related: through a common ancestor.

In a sense, "Runaway Weer" had all happened before: it is, in addition to all which is described above, also a complete re-imagining of and replacement for Charles's college-era comics series, titled "Fyre an' Ayes." The two series thus play out as bizarro versions of each other, and since "Li'l Lynn" had originated as a prequel to that now delisted college work, the two avowed and published ones can not help but share some similarities: it is as if the prehistoric Aspynn Weer and Lindynn Herr meet again as the modern era children Ashley Weir and Lynn Herr, across continents of space and millennia of time.

For some reason which can not be explained, the very first speculative writing for "Runaway Weer" was done while Charles was still living in Korea, more than a year before any sign of disaster. Those text files contain the first drafts for what would become the Volume 1 stories "In Exile" and "In Custody," specifically, as well as a general sense of how the three races/peoples are distinct from each other. Adaptation of "Fyre an' Ayes" seems to have been the main point, even at that earliest and most flimsy state of development. At the time, however, Charles no longer had access to viewing any of his previous projects, and instead had to rely on memory. Making "Runaway Weer" into its true, finished form therefore required enduring further the very sort of experiences which the series itself is about: the ebb and flow of life, of the unthinkable occurring nevertheless... and that however far away you go to find yourself, yourself may always find you.

For those who are curious to view "Fyre an' Ayes" either in whole or in part, know firstly that the series is delisted for good reason: it is inconsistent and immature. The sizable stack of original artwork has been discarded and can never be found again. The series does, however, still exist digitally, buried within a restricted section of this website, called "The Arcane Apocrypha," which may or may not be open at the time of this reading.


Finding the Look

"So I've penciled the whole thing... now how do I draw it?"

Comics are a visual medium, therefore Charles typically "writes" comics via very quick and loose sketches called "thumbnails." Volumes 1, 2, and 3 were written in sketchbooks and then penciled on Bristol board. This set the story, dialogue, compositions, and characters' general body proportions in place. Only afterward did any serious drawing (i.e. ink) experiments happen. A number of decisions had to be made ...which was challenging enough... and they would then need to be applied as consistently as possible through the entire ink-drawing process thereafter.


The goal was to achieve a different look than "Li'l Lynn" had, in terms of facial features.



Lindynn's hair 'color' was a point of long indecision. Took some time for 'black' to look right.



Having to decide the limits of 'coloration' differences between members of the same species.



Experimenting with fabric textures/weaves, as these were a point of differentiation
between human-made and imperial-made.



Different types of dip-pen might make similar-looking marks, but they perform differently in the hand.



Trying to finalize the look and the technique, heading into ink-drawing volumes 1, 2, and 3 together.



Whether to blacken the gutters (i.e. space between panels) was another point of long indecision.



Final page of ink-testing in the sketchbook, trying to visually distinguish Aspynn and Lindynn
from each other, especially while both are in imperial uniforms.



The Production Process

Stages of a single page, as example.

For continuity and composition, steps have to be followed in a certain order: conceiving, thumbnails-as-writing, gridding, penciling the lettering, penciling the drawings, inking, practical corrections, scanning, digital editing.


The writing and visuals were both mostly planned via 'thumbnails' in a sketchbook.
Note that rather than being written first in standard English and then 'translated,'
all dialogue was written originally in dialect, so that only concepts
which are well expressible in that dialect would be written in the first place.


It was sometimes helpful to make entire-page thumbnails such as this one,
in order to organize previous thumbnails which had wandered around the paper.


The result of the original art process: ink drawings on Bristol board, with the penciling erased.
The archival notes suggest: penciling in 2014 September, ink-lettering in 2015 January,
and ink-drawing in 2015 June. Very common for drawings to have such long production gaps.
Unless the penciling stage gets scanned, it is eventually lost forever, hence the lack of image of it.


The result of post-production: clean, consistent images for publication.
What matters is how the final image looks in any number of reproductions.



Paperback Publication

Book editing: a series of projects in of themselves.

Though the three numbered volumes were all produced together in 2014 - 2015, they were published quite a while later as separate paperbacks: Volume 1 in 2017 August, Volume 2 in 2018 June, and Volume 3 in 2019 September. The Addenda stories, however, were made separately and over a longer span of time; a couple of them were published as zines, until the full Addenda volume released in paperback in 2022 January.

This approach of separate publications did make sense at the time, but posed a number of problems over the years, e.g. sales heavily favoring Volume 1 over all the others, difficulty in making dialect-wide adjustments, and a cluttered table display at live events. There came a point where the best course of action was therefore to un-publish the four individual books and then release the entire series in one sizable tome.

Due to the drastic increase in printing cost (due to page count), it was decided that no author notes, sketchbook material, or promotions for other projects would be included. After considerable deliberation and experimenting, it was also decided that the front cover would feature the first instance of color being applied to an ink-drawing from the series, in a bid to make the book more appealing to potential readers on first sight. The "Runaway Weer: Complete Graphic Novel Series" paperback was released in 2024 September.


 

 




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